Thoughts on being a Player

Thoughts about being a TTRPG player for the first time in years (usually a GM):* I catch myself playing the “GM’s Pet” in the sense I want to enable their story however I may.* I try my best to not slow down combat, trying to have all my ducks in a row. As a Wizard, I need to know my spells and to have an idea of what I’m doing when it’s my turn.* I tried an accent for a while, but soon lost it. I think the character doesn’t go with that accent but I’m still trying to figure … Continue reading Thoughts on being a Player

Foreword: Mercenaries

Unlike other adventurers’ organizations that may pursue their own political agendas, however, the Mercenaries’ Guild does not in any way seek to “make the world a better place” or in any other way impose their morals or values on the working sell-sword. They value individual determination and personal choice. However, they will always get involved in the following areas:
• Misconduct by Mercenaries against their Employers, including merc betrayals without due notice.
• Misconduct by Employers against their Guilder Mercenaries, including surprise suicide contracts and double-dealing after the fact.
• Failure to pay fees that are owed (either by Mercenaries or by Employers)
• Interfering with or attacking Guild officials, buildings, or services
• Events that may destabilize the local economy.