Magic swords are a fantasy staple. On this World Building Wednesday, I go into the many aspects of swords in fantasy worlds.

Magic swords are a fantasy staple. On this World Building Wednesday, I go into the many aspects of swords in fantasy worlds.
A few tips as to how to overcome the Critical Role Effect when dealing with a new player.
Alignment has been a bear of a problem for a long time for D&D players; it is one of the clunkiest parts of the current game. I speak of some alternatives to alignment in this podcast. This is the chart I mentioned: https://www.gamersdecide.com/sites/default/files/styles/news_images/public/alignmentarticle.jpg
It’s World building Wednesday, where I invite you to think about aspects of a world to help you create your own. Today’s topic is food. Reference is https://www.patreon.com/lumpley
Being a GM can be a thankless task and is frequently a lot of work so that others can have fun. In this episode Sam talks about the many ways a player group could support their GM.
Should a GM for a #ttrpg provide a sandbox for the players to play in, or a linear story to lead them along?
Sam talks about collaboration with players to cater to their desires. https://www.drivethrurpg.com/product/412232/Foreword-Mercenaries
In this episode I talk about big picture game design and the idea that every system has trade offs you must address. I talk about the game SRD called Four Points by Penflower Ink available here https://penflower-ink.itch.io/four-points-rpg-system-srd cover graphic by https://unsplash.com/photos/uKlneQRwaxY?utm_source=unsplash&utm_medium=referral&utm_content=creditShareLink
Reference Script Change on Beau’s https://thoughty.itch.io/script-change and don’t forget to donate a little something if you use it.
Foreword: Mercenaries is a system-agnostic guide to a fantasy TTRPG group with a head start on creating a full game campaign based around the service of the player’s characters in a mercenary troop, as part of a Guild of mercenaries. The book contains a wealth of story ideas and character development concepts toward this goal. GMs may use the book to give a detailed background about the establishment, administration, and running of the Merc Guild, and use that as an engine to provide story for their PCs.
The book is 31 pages with a full-color cover by Sheryl Westleigh
Special thanks to the Youtube Channel Splinterverse for giving an awesome preview! https://www.youtube.com/clip/UgkxGaKAlzJXNYSpURlRLDHIWUNbbvYIMJx3
Foreword: Mercenaries is sold exclusively on DriveThruRPG.